Playing a specific 16th note ride rhythm over a constant sixteenth note kick.
In this lesson you will be taking a standard sixteenth note double kick movement and playing a '1 +a' rhythm on the ride. Various snare placements will then be added under this creating a few different feels. The more complicated element of this pattern is lining the right hand up with the alternating feet. It is very easy to let the part become sloppy in terms of note placement and dynamics.
In the examples below you are first introduced to the movement without any snares. Various different timing feels are then created by placing snares at various points through the bar. A note on the construction is given in each and a list of links to useful lessons is given at the bottom of the page.
The right hand movement over the sixteenth double kicks.
A common time feel is created by placing snares on counts two and four.
A half time feel is created by placing a snare on count 3.
A double time feel is created by placing snares on all '+' counts.
Accent all quarter note counts with the ride bell.
Similar to the last example but the china is used to accent with.
Additional snares are added on the 'e' counts where the right hand isn't playing.
Snares are played on quarter notes with accents on the crash cymbals.
- Using the 2 minute rule, get all grooves up to a tempo of at least 130bpm.
- Create further variations on these grooves.
- Apply these grooves to a phrased piece as either the groove or fill. .